# v0.1.2
Since the original V0.1.0 release the following updates have been made to the project:
- Refined the tower Mechanics to be more intuitive for the player for the following towers:
- Magma Tower: Added visual cue that lava is coming from the tower
- Lightning Tower: Added Visual Cue of lightning bolt to show the tower is attacking
- Gravity Tower: Added a place holder visual cue of the attack and fixed the mechanics for the attack with enemy now properly pulling in
- Updated the UI to be more Intuitive:
- We removed the use of Shards in the game now only using crystals as the currency, this was done to simplify the game and make it easier to understand.
- Flattened out the UI so the player could better understand what was happening in the resources.
- Chased around a few of the hanging bugs from the Jam Submission.
- Added a browser save function to the game
- The game will now save at the start of each wave so players can pick up where they left off, or retry a bad wave without losing progress.
- This function is reliant on the browser cache so if the cache is cleared the save will be lost.
The TODO list is still long but we are making progress on the game and hope to have a more polished version of the game soon. Currently we are focused on basic tower mechanics though the art work could use a boost we want to get the game feeling fun to play and hard to put down first.
We are also looking for feedback on the game so if you have any please feel free to reach out to us on the itch page with any suggestions.
Files
Alchemical Defense: Bastion of Light
Use Alchemy to fight back against the Shadows
Status | In development |
Authors | BlazeThePhoenix, JmWalkin |
Genre | Strategy |
Tags | 2D, Casual, Game Jam, Pixel Art, Tower Defense |
Comments
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Had a fine time playing!
I was really glad you were able to adjust/add/upgrade towers during the wave. I definitely started it before I was ready once or twice and that saved me. I also felt it made it more dynamic.
Congrats on a successful jam!